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Ranking Modular Sets

by BananaCrapshoot


What’s up champions?! Hope everyone is doing well. Today I wanted to take another look at modular sets. I wanted some time with the new modulars to play with older stuff so I could see how they function outside of the campaign.


So today I wanted to rank the modular sets by difficulty. I’m going to put them into 4 groups, hardest, hard, normal, and easy. Now how I’ve ranked these is by doing my own rankings and also getting input from various members of the community and compiling them into these groups based on the collective input.


The Hardest group is the group that on average across all scenarios increase the scenario difficulty the most.


The Hard group is the group that on average across all scenarios increase the scenario difficulty by a fair amount.


The Normal group on average increases the scenario difficulty by the least amount or don’t add much at all other than variety.


The easy group on average doesn’t increase scenario difficulty at all on average.


obviously there’s edge cases where a certain set can impact a scenario more than others, here we are looking at them on average across all scenarios.


Hardest:


Kree Fanatic

The Doomsday Chair

Legions of Hydra

Anachronauts

Master of Time

Kree militants

Badoon headhunter

Menagerie medley

The Black Order

Children of Thanos

Infinity Gauntlet

Frost Giants

Wrecking crew




Hard:

Crossfire’s crew

Sinister syndicate

Masters of Evil

A Mess of Things

Hydra Patrol

Temporal

Hydra Assault

Running Interference

Galactic artifacts

Band of Badoon

Space pirates

Armies of Titan

Legions of Hel

Enchantress


Normal:


Mister Hyde

Beasty boys

State of emergency

Ransacked armory

Experimental Weapons

Under Attack

Power Drain

Weapon Master

Goblin Gimmicks


Easy:


Bomb Scare

Ship command

Power stone

Brothers Grimm

Streets of mayhem



like I said before, depending on the scenario you are using these can vary a little, but overall across all scenarios, I’m confident in the ranking.


let me know what you think! Thanks.

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waitingforgo
12 feb 2022

In your opinion, do these rankings change at all based on player count? It seems that something like A Mess of Things is harder to navigate at lower player counts, where being stunned basically means you have next-to-no options to deal with a troublesome minion or have extra allies to deal with Scorpion's quickstrike; at higher player counts, it's easier for other players to pick up the slack if only one player is stunned. Conversely, something like Ship Command seems like it'd get trickier with more players (where the odds of getting two of the "exhaust the Milano" effects in a single round goes up).

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