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High Fives: Justice Events

by BananaCrapshoot


Hello champions. We are continuing the high Fives series today looking at the 5 best, in my opinion, justice events. Let’s dive in.




Concussive Blow


Concussive Blow is a classic justice staple and it’s still really solid. Getting the confuse and the kicker are nice. We all have had those feel bad moments where we lose to advance. This really helps prevent that and also help deal some damage with justice typically struggles with.



Impede


This card is better than the aggression version clobber. Threat removal is usually worth more than an equivalent amount of damage. Being able to play this and get it back, essentially making it cost 1 less card is really nice for tempo and ability to keep our options open.



Stealth Strike


Another damage dealing card but this one comes with a nice bonus. This is great to clear or finish off minions and getting some additional threat removal really makes this card a decent payoff.




Turn the Tide


This is a nice combo piece. We already want to be removing threat as a justice player and now we get a nice cheap and effective card to combo off that and deal more damage.




Clear the Area


Here’s a great card to set up turn the tide. Pay 1 remove the last bit of threat from a scheme and get some card draw so we can empower more plays on our turn. Card draw ftw!



That’s it for this edition of high fives. Let me I wow why your high five justice events are! Stay scheming champions!

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