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High Fives: Justice, but not allies

by BananaCrapshoot




Hello everyone, it is I, yet again coming to you for some High Fives action. High Fives is a series where I use loosely aligned criteria and bad card analysis to use completely personal bias to talk about my high five cards in a particular category, today is Justice.




Clear the area


This card is just solid overall, removes threat, is cheap and can draw you a card.




Impede


This card is about card advantage. It removes some threat and comes back to your hand, effectively making it -1 cost. Which makes it insane value!



Skilled investigator


Staple justice card, be rewarded with more cards for doing what you want to anyway, remove threat. So far all of the cards deal with some form of card advantage. Coincidence?





Turn the tide


This when combined with the other cards on this list make for a really efficient and effective damage dealing justice card, which damage is justice’s weak link.




Stealth strike


My subjective choice of stealth strike being my favorite card is no mistake. It’s expensive at 3, but deals solid damage, is great to take out minions and removes some threat. Overall a great card.



I k ow I’m gonna hear about sonic rifle but I haven’t played it enough to put it in my high five, maybe next time.



This one is short and sweet probably because justice is my least favorite aspect so my motivation only lasted so long for this one. Thanks for stopping by, stay scheming champions

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